﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using Imagiality.MeshProcessing;

namespace Imagiality.MeshProcessing.Test
{
    class IDGeneratorStub : IDGenerator
    {
        private uint size = 0;
        public uint Next(RootSceneObject obj)
        {
            size++;
            return size;
        }

        public uint Next(NodeSceneObject obj)
        {
            size++;
            return obj.Parent.GetID() * 10 + size;
        }
    }
}
